Ideation

Design Sprint (5 days)

Monday map, Tuesday sketch, Wednesday decide, Thursday prototype, Friday test with 5 users.

When. When the question is big and uncertainty high, five days of sprint save three months of building.

Duration
5 d
Participants
6 to 7 people + a decider
Output
Tested prototype, go / no-go decision
Stage
Idea · Pre-PMF · Post-PMF · Scale-up · Mature
MondayMapTuesdaySketchWednesdayDecideThursdayPrototypeFridayTest
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Filled example

MondayMapMap: arrive, repair,log, sign, leaveTarget: the 'log'step, under 60secondsExpert: Léa on thephone for 30 minutesTuesdaySketchLightning demos:WhatsApp, Instagramcamera, UbersignatureCrazy 8 on the logscreenSolution sketches:photo-first vsform-firstWednesdayDecideHeat map:photo-first winsÉlise decides:photo, parts from alist, signatureStoryboard: 6screens from arrivalto PDFThursdayPrototypeFigma prototype onAna's phoneFake parts list withthe 30 most usedPre-filled customeraddressFridayTest5 technicians, intheir van, stopwatchMedian 48 seconds,one at 2 minutes(parts search)All five signed thefake PDF withoutasking

Example data. Fieldnote is a fictional company used to fill all 61 boards, so the examples tell one consistent story.

Pre-PMF Fieldnote, month four: a five-day sprint on 'can a technician log a job in under a minute with the customer present?' with Élise as decider.

What the team took away

Under a minute is possible if parts are picked, not typed. The parts search became the first thing Tom built.

How to run it

Preparation

Agenda

  1. 420 min
    Monday: map
    Set a long-term goal and sprint questions. Map the journey from actor to goal. Interview internal experts, capture 'how might we' notes. The decider picks the target on the map by end of day.
  2. 420 min
    Tuesday: sketch
    Lightning demos of inspiring solutions, 3 minutes each. Then four-step sketching, solo: notes, ideas, Crazy 8's, and a detailed three-panel solution sketch. Sketches stay anonymous until Wednesday.
  3. 420 min
    Wednesday: decide
    Art museum, heat map with dots, speed critique, straw poll, then the decider's supervote. Afternoon: storyboard the prototype in 10 to 15 frames. Every frame is a screen or a step.
  4. 420 min
    Thursday: prototype
    Build a realistic facade of the storyboard, not a product. Split roles: makers, stitcher, writer, asset collector, interviewer. Trial run at 3 pm; fix what breaks.
  5. 420 min
    Friday: test
    Five one-hour interviews with target users, one at a time. The team watches in another room and takes notes on a grid: user × screen. Debrief after the fifth: patterns, not opinions. Decide: go, iterate, or drop.

Pitfalls

Afterwards

Friday's patterns go into a one-page report to leadership within 48 hours: what was tested, what held, what failed, the decision. A go leads to a real build; an iterate means a second, shorter sprint on the failed part.

Source : Jake Knapp, GV

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